Interactive Turing machines

I have put together a few interactive Turing machine examples. Each page shows the tape, an instruction table, and a state diagram. You can change the input, advance one step at a time, play the machine slowly, or step backward to see how the computation unfolds.

The first example is a place to start: its two rules show how a computation can emerge from reading a symbol, writing a symbol, and moving the head. The later examples build up to a machine that reads its instructions from the tape itself.